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Unreal Engine C++ API Reference > Plugins > ModelingComponents > Transforms > FQuickAxisRotator
References
Module | ModelingComponents |
Header | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/Transforms/QuickAxisRotator.h |
Include | #include "Transforms/QuickAxisRotator.h" |
Source | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Private/Transforms/QuickAxisRotator.cpp |
virtual bool UpdateSnap
(
const FRay3d & Ray,
FVector3d & SnapPointOut
)
Remarks
Try to find the best snap point for the given Ray, and store in SnapPointOut if found true if found