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API > API/Plugins > API/Plugins/ModelingComponents
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Get the default material for surfaces | ToolSetupUtil.h | ||
UMaterialInterface * ToolSetupUtil::GetDefaultMaterial
(
UInteractiveToolManager* ToolManager, |
Get the default material to use for objects in an InteractiveTool. | ToolSetupUtil.h |
ToolSetupUtil::GetDefaultMaterial()
Description
Get the default material for surfaces
| Name | ToolSetupUtil::GetDefaultMaterial |
| Type | function |
| Header File | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/ToolSetupUtil.h |
| Include Path | #include "ToolSetupUtil.h" |
| Source | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Private/ToolSetupUtil.cpp |
namespace ToolSetupUtil
{
UMaterialInterface * ToolSetupUtil::GetDefaultMaterial()
}
ToolSetupUtil::GetDefaultMaterial(UInteractiveToolManager , UMaterialInterface )
Description
Get the default material to use for objects in an InteractiveTool. Optionally use SourceMaterial if it is valid.
| Name | ToolSetupUtil::GetDefaultMaterial |
| Type | function |
| Header File | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/ToolSetupUtil.h |
| Include Path | #include "ToolSetupUtil.h" |
| Source | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Private/ToolSetupUtil.cpp |
namespace ToolSetupUtil
{
UMaterialInterface * ToolSetupUtil::GetDefaultMaterial
(
UInteractiveToolManager * ToolManager,
UMaterialInterface * SourceMaterial
)
}
default material to use for objects in a tool.
Parameters
| Name | Remarks |
|---|---|
| SourceMaterial | optional material to use if available |