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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void ToolSelectionUtil::SetNewActorSelection
(
UInteractiveToolManager* ToolManager, |
Change the active selection to the given Actor, via given ToolManager. Replaces existing selection. | Selection/ToolSelectionUtil.h | |
void ToolSelectionUtil::SetNewActorSelection
(
UInteractiveToolManager* ToolManager, |
Change the active selection to the given Actors, via given ToolManager. | Selection/ToolSelectionUtil.h |
ToolSelectionUtil::SetNewActorSelection(UInteractiveToolManager , AActor )
Description
Change the active selection to the given Actor, via given ToolManager. Replaces existing selection.
| Name | ToolSelectionUtil::SetNewActorSelection |
| Type | function |
| Header File | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/Selection/ToolSelectionUtil.h |
| Include Path | #include "Selection/ToolSelectionUtil.h" |
| Source | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Private/Selection/ToolSelectionUtil.cpp |
namespace ToolSelectionUtil
{
void ToolSelectionUtil::SetNewActorSelection
(
UInteractiveToolManager * ToolManager,
AActor * Actor
)
}
ToolSelectionUtil::SetNewActorSelection(UInteractiveToolManager , const TArray< AActor > &)
Description
Change the active selection to the given Actors, via given ToolManager. Replaces existing selection.
| Name | ToolSelectionUtil::SetNewActorSelection |
| Type | function |
| Header File | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/Selection/ToolSelectionUtil.h |
| Include Path | #include "Selection/ToolSelectionUtil.h" |
| Source | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Private/Selection/ToolSelectionUtil.cpp |
namespace ToolSelectionUtil
{
void ToolSelectionUtil::SetNewActorSelection
(
UInteractiveToolManager * ToolManager,
const TArray < AActor * > & Actors
)
}