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Unreal Engine C++ API Reference > Plugins > ModelingComponents
Type | Name | Description | |
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bool | ToolSceneQueriesUtil::FindNearestVisibleObjectHit
(
UWorld* World, |
Find the nearest object hit by the LineTrace from Start to End that is currently visible (provides correct result in Editor) |
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bool | ToolSceneQueriesUtil::FindNearestVisibleObjectHit
(
USceneSnappingManager* SnappingManager, |
Find the nearest object hit by the LineTrace from Start to End that is currently visible (provides correct result in Editor) |
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bool | ToolSceneQueriesUtil::FindNearestVisibleObjectHit
(
const UInteractiveTool* Tool, |
Find the nearest object hit by the LineTrace from Start to End that is currently visible (provides correct result in Editor) |
![]() |
bool | ToolSceneQueriesUtil::FindNearestVisibleObjectHit
(
UWorld* World, |
Find the nearest object hit by the LineTrace from Start to End that is currently visible (provides correct result in Editor) |
![]() |
bool | ToolSceneQueriesUtil::FindNearestVisibleObjectHit
(
const UInteractiveTool* Tool, |
Find the nearest object hit by the LineTrace from Start to End that is currently visible (provides correct result in Editor) |