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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
double ToolSceneQueriesUtil::CalculateDimensionFromVisualAngleD
(
const UInteractiveTool* Tool, |
ToolSceneQueriesUtil.h | ||
double ToolSceneQueriesUtil::CalculateDimensionFromVisualAngleD
(
const FViewCameraState& CameraState, |
ToolSceneQueriesUtil.h |
ToolSceneQueriesUtil::CalculateDimensionFromVisualAngleD(const UInteractiveTool *, const FVector3d &, double)
| Name | ToolSceneQueriesUtil::CalculateDimensionFromVisualAngleD |
| Type | function |
| Header File | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/ToolSceneQueriesUtil.h |
| Include Path | #include "ToolSceneQueriesUtil.h" |
| Source | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Private/ToolSceneQueriesUtil.cpp |
namespace ToolSceneQueriesUtil
{
double ToolSceneQueriesUtil::CalculateDimensionFromVisualAngleD
(
const UInteractiveTool * Tool,
const FVector3d & Point,
double TargetVisualAngleDeg
)
}
(approximate) 3D dimension that corresponds to a radius of target visual angle around Point, for current camera position
ToolSceneQueriesUtil::CalculateDimensionFromVisualAngleD(const FViewCameraState &, const FVector3d &, double)
| Name | ToolSceneQueriesUtil::CalculateDimensionFromVisualAngleD |
| Type | function |
| Header File | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/ToolSceneQueriesUtil.h |
| Include Path | #include "ToolSceneQueriesUtil.h" |
| Source | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Private/ToolSceneQueriesUtil.cpp |
namespace ToolSceneQueriesUtil
{
double ToolSceneQueriesUtil::CalculateDimensionFromVisualAngleD
(
const FViewCameraState & CameraState,
const FVector3d & Point,
double TargetVisualAngleDeg
)
}
(approximate) 3D dimension that corresponds to a radius of target visual angle around Point