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Unreal Engine C++ API Reference > Plugins > ModelingComponents > Selection > UPolygonSelectionMechanic > Initialize
References
Module | ModelingComponents |
Header | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/Selection/PolygonSelectionMechanic.h |
Include | #include "Selection/PolygonSelectionMechanic.h" |
void Initialize
(
const FDynamicMesh3 * Mesh,
FTransform3d TargetTransform,
UWorld * World,
const FGroupTopology * Topology,
TFunction < FDynamicMeshAABBTree3 *> GetSpatialSourceFunc
)