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Unreal Engine C++ API Reference > Plugins > ModelingComponents > Selection > FSelectClickedAction
- IClickBehaviorTarget::OnClicked()
- FSelectClickedAction::OnClicked()
References
Module | ModelingComponents |
Header | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/Selection/SelectClickedAction.h |
Include | #include "Selection/SelectClickedAction.h" |
virtual void OnClicked
(
const FInputDeviceRay & ClickPos
)
Remarks
Notify Target that click ocurred