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API > API/Plugins > API/Plugins/ModelingComponents > API/Plugins/ModelingComponents/IMeshSpatialWrapper
Description
Calculate the mesh winding number at the given Position. Must be callable in parallel from any thread.
| Name | FastWindingNumber |
| Type | function |
| Header File | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/Scene/MeshSceneAdapter.h |
| Include Path | #include "Scene/MeshSceneAdapter.h" |
double FastWindingNumber
(
const FVector3d & P,
const FTransformSequence3d & LocalToWorldTransform
)