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API > API/Plugins > API/Plugins/ModelingComponents > API/Plugins/ModelingComponents/FTexture2DBuilder
Warnings * currently assumes both buffers are the same format
Description
Copy the current PlatformData to the UTexture2D Source Data. This does not require the texture to be locked for editing, if it is not locked, a read-only lock will be acquired as needed
currently assumes both buffers are the same format
| Name | UpdateSourceData |
| Type | function |
| Header File | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/AssetUtils/Texture2DBuilder.h |
| Include Path | #include "AssetUtils/Texture2DBuilder.h" |
| Source | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Private/AssetUtils/Texture2DBuilder.cpp |
void UpdateSourceData()