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API > API/Plugins > API/Plugins/ModelingComponents
| |
|
| Name |
FFindSceneSnapPointParams |
| Type |
struct |
| Header File |
/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/ToolSceneQueriesUtil.h |
| Include Path |
#include "ToolSceneQueriesUtil.h" |
Syntax
struct FFindSceneSnapPointParams
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| bEdges |
bool |
|
ToolSceneQueriesUtil.h |
|
| bVertices |
bool |
|
ToolSceneQueriesUtil.h |
|
| CameraState |
FViewCameraState |
|
ToolSceneQueriesUtil.h |
|
| ComponentsToIgnore |
const TArray< const UPrimitiveComponent * > * |
|
ToolSceneQueriesUtil.h |
|
| DebugTriangleOut |
FVector * |
|
ToolSceneQueriesUtil.h |
|
| InvisibleComponentsToInclude |
const TArray< const UPrimitiveComponent * > * |
|
ToolSceneQueriesUtil.h |
|
| Point |
const FVector3d * |
|
ToolSceneQueriesUtil.h |
|
| SnapGeometryOut |
FSnapGeometry * |
|
ToolSceneQueriesUtil.h |
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| SnappingManager |
const USceneSnappingManager * |
Required inputs/outputs. |
ToolSceneQueriesUtil.h |
|
| SnapPointOut |
FVector3d * |
|
ToolSceneQueriesUtil.h |
|
| VisualAngleThreshold |
double |
|
ToolSceneQueriesUtil.h |
|