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This class allows selection of mesh boundary loops. It inherits from FGroupTopologySelector to leverage a lot of the selection functionality, but it uses a FMeshBoundaryLoops object rather than a FGroupTopology object to determine which loops are selectable.
| Name | FBoundarySelector |
| Type | class |
| Header File | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/Selection/BoundarySelector.h |
| Include Path | #include "Selection/BoundarySelector.h" |
Syntax
class FBoundarySelector : public FMeshTopologySelector
Inheritance Hierarchy
- FMeshTopologySelector → FBoundarySelector
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FBoundarySelector
(
const FDynamicMesh3* Mesh, |
Initialize the selector with the given Mesh and Topology. | Selection/BoundarySelector.h |
Functions
Public
Overridden from FMeshTopologySelector
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void DrawSelection
(
const FGroupTopologySelection& Selection, |
Render the given selection with the default settings of the FToolDataVisualizer. | Selection/BoundarySelector.h |