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MeshTopologySelector for selecting edge spans similar to FBoundarySelector but operating on spans instead of loops
| Name | FBoundaryEdgeSpanSelector |
| Type | class |
| Header File | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/Selection/BoundaryEdgeSpanSelector.h |
| Include Path | #include "Selection/BoundaryEdgeSpanSelector.h" |
Syntax
class FBoundaryEdgeSpanSelector : public FMeshTopologySelector
Inheritance Hierarchy
- FMeshTopologySelector → FBoundaryEdgeSpanSelector
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FBoundaryEdgeSpanSelector
(
const UE::Geometry::FDynamicMesh3* Mesh, |
Initialize the selector with the given Mesh and Topology. | Selection/BoundaryEdgeSpanSelector.h |
Functions
Public
Overridden from FMeshTopologySelector
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void DrawSelection
(
const FGroupTopologySelection& Selection, |
Render the given selection with the default settings of the FToolDataVisualizer. | Selection/BoundaryEdgeSpanSelector.h |