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API > API/Plugins > API/Plugins/ModelViewViewModelBlueprint
Pin name type to help with compare operation and moving it around.
| Name | FMVVMBlueprintPinId |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/ModelViewViewModel/Source/ModelViewViewModelBlueprint/Public/MVVMBlueprintPin.h |
| Include Path | #include "MVVMBlueprintPin.h" |
Syntax
USTRUCT ()
struct FMVVMBlueprintPinId
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| MVVMBlueprintPin.h | |||
FMVVMBlueprintPinId
(
const TArrayView< const FName > Names |
MVVMBlueprintPin.h | ||
FMVVMBlueprintPinId
(
TArray< FName >&& Names |
MVVMBlueprintPin.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| PinNames | TArray< FName > | MVVMBlueprintPin.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const TArrayView< const FName > GetNames() |
MVVMBlueprintPin.h | ||
bool IsChildOf
(
const FMVVMBlueprintPinId& Other |
Return true if the Pin is part of the Other pin. It can be a grand child. | MVVMBlueprintPin.h | |
bool IsDirectChildOf
(
const FMVVMBlueprintPinId& Other |
Return true if the Pin is the directly child of the Other pin. | MVVMBlueprintPin.h | |
bool IsValid() |
MVVMBlueprintPin.h | ||
FString ToString() |
MVVMBlueprintPin.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator==
(
const FMVVMBlueprintPinId& Other |
MVVMBlueprintPin.h | ||
bool operator==
(
const TArrayView< const FName > Other |
MVVMBlueprintPin.h |