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API > API/Plugins > API/Plugins/MetasoundFrontend > API/Plugins/MetasoundFrontend/IMetaSoundAssetManager
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FMetasoundAssetBase * GetAsAsset
(
UObject& InObject |
Converts an object to an AssetBase if its a registered asset. | MetasoundAssetManager.h | |
const FMetasoundAssetBase * GetAsAsset
(
const UObject& InObject |
MetasoundAssetManager.h |
GetAsAsset(UObject &)
Description
Converts an object to an AssetBase if its a registered asset.
| Name | GetAsAsset |
| Type | function |
| Header File | /Engine/Plugins/Runtime/Metasound/Source/MetasoundFrontend/Public/MetasoundAssetManager.h |
| Include Path | #include "MetasoundAssetManager.h" |
FMetasoundAssetBase * GetAsAsset
(
UObject & InObject
) const
GetAsAsset(const UObject &)
| Name | GetAsAsset |
| Type | function |
| Header File | /Engine/Plugins/Runtime/Metasound/Source/MetasoundFrontend/Public/MetasoundAssetManager.h |
| Include Path | #include "MetasoundAssetManager.h" |
const FMetasoundAssetBase * GetAsAsset
(
const UObject & InObject
) const