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API > API/Plugins > API/Plugins/MetasoundEngine
Blueprint support for FMetasoundFrontendLiteral
| Name | UMetasoundFrontendLiteralBlueprintAccess |
| Type | class |
| Header File | /Engine/Plugins/Runtime/Metasound/Source/MetasoundEngine/Public/MetasoundFrontendLiteralBlueprintAccess.h |
| Include Path | #include "MetasoundFrontendLiteralBlueprintAccess.h" |
Syntax
UCLASS ()
class UMetasoundFrontendLiteralBlueprintAccess : public UBlueprintFunctionLibrary
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UBlueprintFunctionLibrary → UMetasoundFrontendLiteralBlueprintAccess
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FString Conv_MetaSoundLiteralToString
(
const FMetasoundFrontendLiteral& Literal |
MetasoundFrontendLiteralBlueprintAccess.h |
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static FMetasoundFrontendLiteral CreateBoolArrayMetaSoundLiteral
(
const TArray< bool >& Value |
MetasoundFrontendLiteralBlueprintAccess.h |
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static FMetasoundFrontendLiteral CreateBoolMetaSoundLiteral
(
bool Value |
MetasoundFrontendLiteralBlueprintAccess.h |
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static FMetasoundFrontendLiteral CreateFloatArrayMetaSoundLiteral
(
const TArray< float >& Value |
MetasoundFrontendLiteralBlueprintAccess.h |
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static FMetasoundFrontendLiteral CreateFloatMetaSoundLiteral
(
float Value |
MetasoundFrontendLiteralBlueprintAccess.h |
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static FMetasoundFrontendLiteral CreateIntArrayMetaSoundLiteral
(
const TArray< int32 >& Value |
MetasoundFrontendLiteralBlueprintAccess.h |
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static FMetasoundFrontendLiteral CreateIntMetaSoundLiteral
(
int32 Value |
MetasoundFrontendLiteralBlueprintAccess.h |
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static FMetasoundFrontendLiteral CreateMetaSoundLiteralFromParam
(
const FAudioParameter& Param |
MetasoundFrontendLiteralBlueprintAccess.h |
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static FMetasoundFrontendLiteral CreateObjectArrayMetaSoundLiteral
(
const TArray< UObject* >& Value |
MetasoundFrontendLiteralBlueprintAccess.h |
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static FMetasoundFrontendLiteral CreateObjectMetaSoundLiteral
(
UObject* Value |
MetasoundFrontendLiteralBlueprintAccess.h |
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static FMetasoundFrontendLiteral CreateStringArrayMetaSoundLiteral
(
const TArray< FString >& Value |
MetasoundFrontendLiteralBlueprintAccess.h |
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static FMetasoundFrontendLiteral CreateStringMetaSoundLiteral
(
const FString& Value |
MetasoundFrontendLiteralBlueprintAccess.h |
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static TArray< bool > GetBoolArrayValueFromLiteral
(
const FMetasoundFrontendLiteral& Literal, |
MetasoundFrontendLiteralBlueprintAccess.h |
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static bool GetBoolValueFromLiteral
(
const FMetasoundFrontendLiteral& Literal, |
MetasoundFrontendLiteralBlueprintAccess.h |
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static TArray< float > GetFloatArrayValueFromLiteral
(
const FMetasoundFrontendLiteral& Literal, |
MetasoundFrontendLiteralBlueprintAccess.h |
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static float GetFloatValueFromLiteral
(
const FMetasoundFrontendLiteral& Literal, |
MetasoundFrontendLiteralBlueprintAccess.h |
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static TArray< int32 > GetIntArrayValueFromLiteral
(
const FMetasoundFrontendLiteral& Literal, |
MetasoundFrontendLiteralBlueprintAccess.h |
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static int32 GetIntValueFromLiteral
(
const FMetasoundFrontendLiteral& Literal, |
MetasoundFrontendLiteralBlueprintAccess.h |
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static TArray< UObject * > GetObjectArrayValueFromLiteral
(
const FMetasoundFrontendLiteral& Literal, |
MetasoundFrontendLiteralBlueprintAccess.h |
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static UObject * GetObjectValueFromLiteral
(
const FMetasoundFrontendLiteral& Literal, |
MetasoundFrontendLiteralBlueprintAccess.h |
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static TArray< FString > GetStringArrayValueFromLiteral
(
const FMetasoundFrontendLiteral& Literal, |
MetasoundFrontendLiteralBlueprintAccess.h |
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static FString GetStringValueFromLiteral
(
const FMetasoundFrontendLiteral& Literal, |
MetasoundFrontendLiteralBlueprintAccess.h |
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static EMetasoundFrontendLiteralType GetType
(
const FMetasoundFrontendLiteral& Literal |
MetasoundFrontendLiteralBlueprintAccess.h |
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