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API > API/Plugins > API/Plugins/MetasoundEngine
Blueprint support for FMetasoundFrontendLiteral
| Name | UMetasoundFrontendLiteralBlueprintAccess |
| Type | class |
| Header File | /Engine/Plugins/Runtime/Metasound/Source/MetasoundEngine/Public/MetasoundFrontendLiteralBlueprintAccess.h |
| Include Path | #include "MetasoundFrontendLiteralBlueprintAccess.h" |
Syntax
UCLASS ()
class UMetasoundFrontendLiteralBlueprintAccess : public UBlueprintFunctionLibrary
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UBlueprintFunctionLibrary → UMetasoundFrontendLiteralBlueprintAccess
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FString Conv_MetaSoundLiteralToString
(
const FMetasoundFrontendLiteral& Literal |
MetasoundFrontendLiteralBlueprintAccess.h |
|
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static FMetasoundFrontendLiteral CreateBoolArrayMetaSoundLiteral
(
const TArray< bool >& Value |
Creates a MetaSound Literal using the given boolean array. | MetasoundFrontendLiteralBlueprintAccess.h |
|
static FMetasoundFrontendLiteral CreateBoolMetaSoundLiteral
(
bool Value |
Creates a MetaSound Literal using the given boolean value. | MetasoundFrontendLiteralBlueprintAccess.h |
|
static FMetasoundFrontendLiteral CreateFloatArrayMetaSoundLiteral
(
const TArray< float >& Value |
Creates a MetaSound Literal using the given float array. | MetasoundFrontendLiteralBlueprintAccess.h |
|
static FMetasoundFrontendLiteral CreateFloatMetaSoundLiteral
(
float Value |
Creates a MetaSound Literal using the given float value. | MetasoundFrontendLiteralBlueprintAccess.h |
|
static FMetasoundFrontendLiteral CreateIntArrayMetaSoundLiteral
(
const TArray< int32 >& Value |
Creates a MetaSound Literal using the given integer array. | MetasoundFrontendLiteralBlueprintAccess.h |
|
static FMetasoundFrontendLiteral CreateIntMetaSoundLiteral
(
int32 Value |
Creates a MetaSound Literal using the given integer value. | MetasoundFrontendLiteralBlueprintAccess.h |
|
static FMetasoundFrontendLiteral CreateMetaSoundLiteralFromAudioParameter
(
const FAudioParameter& InAudioParameter |
Creates a MetaSound Literal using the given audio parameter. | MetasoundFrontendLiteralBlueprintAccess.h |
|
static FMetasoundFrontendLiteral CreateMetaSoundLiteralFromBoolean
(
const bool InBoolean |
Creates a MetaSound Literal using the given boolean value. | MetasoundFrontendLiteralBlueprintAccess.h |
|
static FMetasoundFrontendLiteral CreateMetaSoundLiteralFromBooleanArray
(
const TArray< bool >& InBooleanArray |
Creates a MetaSound Literal using the given boolean array. | MetasoundFrontendLiteralBlueprintAccess.h |
|
static FMetasoundFrontendLiteral CreateMetaSoundLiteralFromFloat
(
const float InFloat |
Creates a MetaSound Literal using the given float value. | MetasoundFrontendLiteralBlueprintAccess.h |
|
static FMetasoundFrontendLiteral CreateMetaSoundLiteralFromFloatArray
(
const TArray< float >& InFloatArray |
Creates a MetaSound Literal using the given float array. | MetasoundFrontendLiteralBlueprintAccess.h |
|
static FMetasoundFrontendLiteral CreateMetaSoundLiteralFromInteger
(
const int32 InInteger |
Creates a MetaSound Literal using the given integer value. | MetasoundFrontendLiteralBlueprintAccess.h |
|
static FMetasoundFrontendLiteral CreateMetaSoundLiteralFromIntegerArray
(
const TArray< int32 >& InIntegerArray |
Creates a MetaSound Literal using the given integer array. | MetasoundFrontendLiteralBlueprintAccess.h |
|
static FMetasoundFrontendLiteral CreateMetaSoundLiteralFromObject
(
UObject* InObject |
Creates a MetaSound Literal using the given object. | MetasoundFrontendLiteralBlueprintAccess.h |
|
static FMetasoundFrontendLiteral CreateMetaSoundLiteralFromObjectArray
(
const TArray< UObject* >& InObjectArray |
Creates a MetaSound Literal using the given object array. | MetasoundFrontendLiteralBlueprintAccess.h |
|
static FMetasoundFrontendLiteral CreateMetaSoundLiteralFromParam
(
const FAudioParameter& Param |
Creates a MetaSound Literal using the given audio parameter. | MetasoundFrontendLiteralBlueprintAccess.h |
|
static FMetasoundFrontendLiteral CreateMetaSoundLiteralFromString
(
const FString& InString |
Creates a MetaSound Literal using the given string. | MetasoundFrontendLiteralBlueprintAccess.h |
|
static FMetasoundFrontendLiteral CreateMetaSoundLiteralFromStringArray
(
const TArray< FString >& InStringArray |
Creates a MetaSound Literal using the given string array. | MetasoundFrontendLiteralBlueprintAccess.h |
|
static FMetasoundFrontendLiteral CreateObjectArrayMetaSoundLiteral
(
const TArray< UObject* >& Value |
Creates a MetaSound Literal using the given object array. | MetasoundFrontendLiteralBlueprintAccess.h |
|
static FMetasoundFrontendLiteral CreateObjectMetaSoundLiteral
(
UObject* Value |
Creates a MetaSound Literal using the given object. | MetasoundFrontendLiteralBlueprintAccess.h |
|
static FMetasoundFrontendLiteral CreateStringArrayMetaSoundLiteral
(
const TArray< FString >& Value |
Creates a MetaSound Literal using the given string array. | MetasoundFrontendLiteralBlueprintAccess.h |
|
static FMetasoundFrontendLiteral CreateStringMetaSoundLiteral
(
const FString& Value |
Creates a MetaSound Literal using the given string. | MetasoundFrontendLiteralBlueprintAccess.h |
|
static bool EqualEqual_MetaSoundLiteral
(
const FMetasoundFrontendLiteral& LiteralA, |
MetasoundFrontendLiteralBlueprintAccess.h |
|
|
static TArray< bool > GetBoolArrayValueFromLiteral
(
const FMetasoundFrontendLiteral& Literal, |
Returns the value of the given MetaSound Literal as a bool array. Has separate execution outputs for success and failure. | MetasoundFrontendLiteralBlueprintAccess.h |
|
static bool GetBoolValueFromLiteral
(
const FMetasoundFrontendLiteral& Literal, |
Returns the value of the given MetaSound Literal as a bool. Has separate execution outputs for success and failure. | MetasoundFrontendLiteralBlueprintAccess.h |
|
static TArray< float > GetFloatArrayValueFromLiteral
(
const FMetasoundFrontendLiteral& Literal, |
Returns the value of the given MetaSound Literal as a float array. Has separate execution outputs for success and failure. | MetasoundFrontendLiteralBlueprintAccess.h |
|
static float GetFloatValueFromLiteral
(
const FMetasoundFrontendLiteral& Literal, |
Returns the value of the given MetaSound Literal as a float. Has separate execution outputs for success and failure. | MetasoundFrontendLiteralBlueprintAccess.h |
|
static TArray< int32 > GetIntArrayValueFromLiteral
(
const FMetasoundFrontendLiteral& Literal, |
Returns the value of the given MetaSound Literal as an integer array. Has separate execution outputs for success and failure. | MetasoundFrontendLiteralBlueprintAccess.h |
|
static int32 GetIntValueFromLiteral
(
const FMetasoundFrontendLiteral& Literal, |
Returns the value of the given MetaSound Literal as an integer. Has separate execution outputs for success and failure. | MetasoundFrontendLiteralBlueprintAccess.h |
|
static bool GetMetaSoundLiteralAsBool
(
const FMetasoundFrontendLiteral& InLiteral |
Returns the value of the given MetaSound Literal as a bool. Logs a warning if the value fails to be retrieved. | MetasoundFrontendLiteralBlueprintAccess.h |
|
static TArray< bool > GetMetaSoundLiteralAsBoolArray
(
const FMetasoundFrontendLiteral& InLiteral |
Returns the value of the given MetaSound Literal as a bool array. Logs a warning if the value fails to be retrieved. | MetasoundFrontendLiteralBlueprintAccess.h |
|
static float GetMetaSoundLiteralAsFloat
(
const FMetasoundFrontendLiteral& InLiteral |
Returns the value of the given MetaSound Literal as a float. Logs a warning if the value fails to be retrieved. | MetasoundFrontendLiteralBlueprintAccess.h |
|
static TArray< float > GetMetaSoundLiteralAsFloatArray
(
const FMetasoundFrontendLiteral& InLiteral |
Returns the value of the given MetaSound Literal as a float array. Logs a warning if the value fails to be retrieved. | MetasoundFrontendLiteralBlueprintAccess.h |
|
static int32 GetMetaSoundLiteralAsInteger
(
const FMetasoundFrontendLiteral& InLiteral |
Returns the value of the given MetaSound Literal as an integer. Logs a warning if the value fails to be retrieved. | MetasoundFrontendLiteralBlueprintAccess.h |
|
static TArray< int32 > GetMetaSoundLiteralAsIntegerArray
(
const FMetasoundFrontendLiteral& InLiteral |
Returns the value of the given MetaSound Literal as an integer array. Logs a warning if the value fails to be retrieved. | MetasoundFrontendLiteralBlueprintAccess.h |
|
static UObject * GetMetaSoundLiteralAsObject
(
const FMetasoundFrontendLiteral& InLiteral |
Returns the value of the given MetaSound Literal as an object. Logs a warning if the value fails to be retrieved. | MetasoundFrontendLiteralBlueprintAccess.h |
|
static TArray< UObject * > GetMetaSoundLiteralAsObjectArray
(
const FMetasoundFrontendLiteral& InLiteral |
Returns the value of the given MetaSound Literal as an object array. Logs a warning if the value fails to be retrieved. | MetasoundFrontendLiteralBlueprintAccess.h |
|
static FString GetMetaSoundLiteralAsString
(
const FMetasoundFrontendLiteral& InLiteral |
Returns the value of the given MetaSound Literal as a string. Logs a warning if the value fails to be retrieved. | MetasoundFrontendLiteralBlueprintAccess.h |
|
static TArray< FString > GetMetaSoundLiteralAsStringArray
(
const FMetasoundFrontendLiteral& InLiteral |
Returns the value of the given MetaSound Literal as a string array. Logs a warning if the value fails to be retrieved. | MetasoundFrontendLiteralBlueprintAccess.h |
|
static TArray< UObject * > GetObjectArrayValueFromLiteral
(
const FMetasoundFrontendLiteral& Literal, |
Returns the value of the given MetaSound Literal as an object array. Has separate execution outputs for success and failure. | MetasoundFrontendLiteralBlueprintAccess.h |
|
static UObject * GetObjectValueFromLiteral
(
const FMetasoundFrontendLiteral& Literal, |
Returns the value of the given MetaSound Literal as an object. Has separate execution outputs for success and failure. | MetasoundFrontendLiteralBlueprintAccess.h |
|
static TArray< FString > GetStringArrayValueFromLiteral
(
const FMetasoundFrontendLiteral& Literal, |
Returns the value of the given MetaSound Literal as a string array. Has separate execution outputs for success and failure. | MetasoundFrontendLiteralBlueprintAccess.h |
|
static FString GetStringValueFromLiteral
(
const FMetasoundFrontendLiteral& Literal, |
Returns the value of the given MetaSound Literal as a string. Has separate execution outputs for success and failure. | MetasoundFrontendLiteralBlueprintAccess.h |
|
static EMetasoundFrontendLiteralType GetType
(
const FMetasoundFrontendLiteral& Literal |
MetasoundFrontendLiteralBlueprintAccess.h |
|