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API > API/Plugins > API/Plugins/MetasoundEngine > API/Plugins/MetasoundEngine/UMetaSoundBuilderBase
Description
Adds a node to the graph using the provided MetaSound asset as its defining NodeClass. Returns a node handle to the created node if successful, or an invalid handle if it failed.
| Name | AddNode |
| Type | function |
| Header File | /Engine/Plugins/Runtime/Metasound/Source/MetasoundEngine/Public/MetasoundBuilderBase.h |
| Include Path | #include "MetasoundBuilderBase.h" |
| Source | /Engine/Plugins/Runtime/Metasound/Source/MetasoundEngine/Private/MetasoundBuilderBase.cpp |
UFUNCTION (BlueprintCallable, Category="Audio|MetaSound|Builder",
DisplayName="Add MetaSound Node From Asset Class", Meta=(ExpandEnumAsExecs="OutResult"))
FMetaSoundNodeHandle AddNode
(
const TScriptInterface < IMetaSoundDocumentInterface > & NodeClass,
EMetaSoundBuilderResult & OutResult
)