| bAddToRegistry |
bool |
If true, adds MetaSound to node registry, making it available for reference by other dynamically created MetaSounds. |
MetasoundBuilderBase.h |
|
| bForceUniqueClassName |
bool |
If the resulting MetaSound is building over an existing document, a unique class name will be generated, invalidating any referencing MetaSounds and registering the MetaSound as a new entry in the Frontend. |
MetasoundBuilderBase.h |
- EditAnywhere
- BlueprintReadWrite
- Category="MetaSound|Builder"
- Meta=(AdvancedDisplay)
|
| ExistingMetaSound |
TScriptInterface< IMetaSoundDocumentInterface > |
If set, builder overwrites the given MetaSound's document with the builder's copy (ignores the Name field above). |
MetasoundBuilderBase.h |
|
| Name |
FName |
Name of generated object. |
MetasoundBuilderBase.h |
- EditAnywhere
- BlueprintReadWrite
- Category="MetaSound|Builder"
|