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This is used to combine functionality for nodes that can have multiple outputs and should never be directly instantiated.
| Name | FMetasoundGraphSchemaAction_NodeWithMultipleOutputs |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/Metasound/Source/MetasoundEditor/Public/MetasoundEditorGraphSchema.h |
| Include Path | #include "MetasoundEditorGraphSchema.h" |
Syntax
USTRUCT ()
struct FMetasoundGraphSchemaAction_NodeWithMultipleOutputs : public FMetasoundGraphSchemaAction
Inheritance Hierarchy
- FEdGraphSchemaAction → FMetasoundGraphSchemaAction → FMetasoundGraphSchemaAction_NodeWithMultipleOutputs
Derived Classes
FMetasoundGraphSchemaAction_NodeWithMultipleOutputs derived class hierarchy
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| MetasoundEditorGraphSchema.h | |||
FMetasoundGraphSchemaAction_NodeWithMultipleOutputs
(
FText InNodeCategory, |
MetasoundEditorGraphSchema.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FMetasoundGraphSchemaAction_NodeWithMultipleOutputs() |
MetasoundEditorGraphSchema.h |
Functions
Public
Overridden from FEdGraphSchemaAction
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual UEdGraphNode * PerformAction
(
UEdGraph* ParentGraph, |
MetasoundEditorGraphSchema.h | ||
virtual UEdGraphNode * PerformAction
(
UEdGraph* ParentGraph, |
MetasoundEditorGraphSchema.h | ||
virtual UEdGraphNode * PerformAction
(
UEdGraph* ParentGraph, |
MetasoundEditorGraphSchema.h | ||
virtual UEdGraphNode * PerformAction
(
UEdGraph* ParentGraph, |
MetasoundEditorGraphSchema.h |