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Broken out to be able to customize and swap enum behavior for boolean literal behavior (ex. for triggers)
| Name | FMetasoundEditorGraphMemberDefaultBoolRef |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/Metasound/Source/MetasoundEditor/Public/MetasoundEditorGraphMemberDefaults.h |
| Include Path | #include "MetasoundEditorGraphMemberDefaults.h" |
Syntax
USTRUCT ()
struct FMetasoundEditorGraphMemberDefaultBoolRef
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Value | bool | MetasoundEditorGraphMemberDefaults.h |
|