| ComponentName |
FString |
|
MetaHumanComponentBase.h |
- EditDefaultsOnly
- Category=BodyParts
- AdvancedDisplay
|
| ControlRigClass |
TSubclassOf< UControlRig > |
Control rig to run on the body part. Evaluation happens after the base skeleton. |
MetaHumanComponentBase.h |
- EditDefaultsOnly
- Category=BodyParts
|
| ControlRigLODThreshold |
int32 |
Max LOD level to evaluate the assigned control rig for the body part. |
MetaHumanComponentBase.h |
- EditDefaultsOnly
- Category=BodyParts
- Meta=(EditCondition="ControlRigClass != nullptr", EditConditionHides)
|
| PhysicsAsset |
TObjectPtr< UPhysicsAsset > |
Physics asset used for rigid body simulation on the body part. |
MetaHumanComponentBase.h |
- EditDefaultsOnly
- Category=BodyParts
|
| RigidBodyLODThreshold |
int32 |
Max LOD level to simulate the rigid bodies of the assigned physics asset. |
MetaHumanComponentBase.h |
- EditDefaultsOnly
- Category=BodyParts
- Meta=(EditCondition="PhysicsAsset != nullptr", EditConditionHides)
|