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Options to apply during the import of a MetaHuman Asset Archive
| Name | FMetaHumanImportOptions |
| Type | struct |
| Header File | /Engine/Plugins/MetaHuman/MetaHumanSDK/Source/MetaHumanSDKEditor/Public/ProjectUtilities/MetaHumanAssetManager.h |
| Include Path | #include "ProjectUtilities/MetaHumanAssetManager.h" |
Syntax
USTRUCT (BlueprintType )
struct FMetaHumanImportOptions
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bForceUpdate | bool | Ignores version information and always replaces files in the project with files in the imported archive | ProjectUtilities/MetaHumanAssetManager.h |
|
| bVerbose | bool | ProjectUtilities/MetaHumanAssetManager.h |
|