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API > API/Plugins > API/Plugins/MetaHumanDefaultPipeline
Pipeline for building UEFN actor-based MetaHumans.
This pipeline is based on the legacy version since the UEFN structure for MetaHumans is the same as the one from the legacy pipelines but it will save the assets at the end of the build process and will add the MetaHuman Component for UEFN in the MetaHuman blueprint.
Note that this class is itself abstract. A Blueprint subclass should be used to reference the content this pipeline depends on.
| Name | UMetaHumanDefaultPipelineUEFN |
| Type | class |
| Header File | /Engine/Plugins/MetaHuman/MetaHumanCharacter/Source/MetaHumanDefaultPipeline/Public/MetaHumanDefaultPipelineUEFN.h |
| Include Path | #include "MetaHumanDefaultPipelineUEFN.h" |
Syntax
UCLASS (Abstract)
class UMetaHumanDefaultPipelineUEFN : public UMetaHumanDefaultPipelineLegacy
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UMetaHumanCharacterPipeline → UMetaHumanCollectionPipeline → UMetaHumanDefaultPipelineBase → UMetaHumanDefaultPipelineLegacy → UMetaHumanDefaultPipelineUEFN
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| UefnProjectFilePath | FFilePath | MetaHumanDefaultPipelineUEFN.h |
Functions
Public
Overridden from UMetaHumanCharacterPipeline
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void SetDefaultEditorPipeline() |
MetaHumanDefaultPipelineUEFN.h |