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API > API/Plugins > API/Plugins/MetaHumanDefaultPipeline
Pipeline for building legacy actor-based MetaHumans.
This pipeline produces MetaHuman assets with the same structure as those produced by the cloud-based MetaHuman Creator app as much as possible, and is useful for users who have their own tooling built around that structure. New users should use the non-legacy pipeline instead.
Note that this class is itself abstract. A Blueprint subclass should be used to reference the content this pipeline depends on.
| Name | UMetaHumanDefaultPipelineLegacy |
| Type | class |
| Header File | /Engine/Plugins/MetaHuman/MetaHumanCharacter/Source/MetaHumanDefaultPipeline/Public/MetaHumanDefaultPipelineLegacy.h |
| Include Path | #include "MetaHumanDefaultPipelineLegacy.h" |
Syntax
UCLASS (Abstract, Blueprintable, EditInlineNew)
class UMetaHumanDefaultPipelineLegacy : public UMetaHumanDefaultPipelineBase
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UMetaHumanCharacterPipeline → UMetaHumanCollectionPipeline → UMetaHumanDefaultPipelineBase → UMetaHumanDefaultPipelineLegacy
Derived Classes
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| EditorPipeline | TObjectPtr< UMetaHumanCollectionEditorPipeline > | MetaHumanDefaultPipelineLegacy.h |
|
Functions
Public
Overridden from UMetaHumanCollectionPipeline
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual TSubclassOf< AActor > GetActorClass() |
MetaHumanDefaultPipelineLegacy.h | ||
virtual const UMetaHumanCollectionEditorPipeline * GetEditorPipeline() |
MetaHumanDefaultPipelineLegacy.h | ||
virtual UMetaHumanCollectionEditorPipeline * GetMutableEditorPipeline() |
MetaHumanDefaultPipelineLegacy.h |
Overridden from UMetaHumanCharacterPipeline
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void SetDefaultEditorPipeline() |
MetaHumanDefaultPipelineLegacy.h |