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API > API/Plugins > API/Plugins/MetaHumanDefaultPipeline
The default pipeline for building MetaHumans.
This pipeline should cover the needs of most users who are making simple MetaHumans.
Note that this class is itself abstract. A Blueprint subclass should be used to reference the content this pipeline depends on.
| Name | UMetaHumanDefaultPipeline |
| Type | class |
| Header File | /Engine/Plugins/MetaHuman/MetaHumanCharacter/Source/MetaHumanDefaultPipeline/Public/MetaHumanDefaultPipeline.h |
| Include Path | #include "MetaHumanDefaultPipeline.h" |
Syntax
UCLASS (Abstract, Blueprintable, EditInlineNew)
class UMetaHumanDefaultPipeline : public UMetaHumanDefaultPipelineBase
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UMetaHumanCharacterPipeline → UMetaHumanCollectionPipeline → UMetaHumanDefaultPipelineBase → UMetaHumanDefaultPipeline
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ActorClass | TSubclassOf< AActor > | MetaHumanDefaultPipeline.h |
|
|
| EditorPipeline | TObjectPtr< UMetaHumanCollectionEditorPipeline > | MetaHumanDefaultPipeline.h |
|
Functions
Public
Overridden from UMetaHumanCollectionPipeline
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual TSubclassOf< AActor > GetActorClass() |
MetaHumanDefaultPipeline.h | ||
virtual const UMetaHumanCollectionEditorPipeline * GetEditorPipeline() |
MetaHumanDefaultPipeline.h | ||
virtual UMetaHumanCollectionEditorPipeline * GetMutableEditorPipeline() |
MetaHumanDefaultPipeline.h |
Overridden from UMetaHumanCharacterPipeline
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void SetDefaultEditorPipeline() |
MetaHumanDefaultPipeline.h |