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API > API/Plugins > API/Plugins/MetaHumanDefaultPipeline
Class defining the MetaHuman skeletal mesh standard - it lists all the available parameters and maps them against the material parameter name.
| Name | UMetaHumanDefaultSkeletalMeshPipelineMaterialParameters |
| Type | class |
| Header File | /Engine/Plugins/MetaHuman/MetaHumanCharacter/Source/MetaHumanDefaultPipeline/Public/Item/MetaHumanDefaultSkeletalMeshPipeline.h |
| Include Path | #include "Item/MetaHumanDefaultSkeletalMeshPipeline.h" |
Syntax
UCLASS ()
class UMetaHumanDefaultSkeletalMeshPipelineMaterialParameters : public UObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UMetaHumanDefaultSkeletalMeshPipelineMaterialParameters
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Color1 | FLinearColor | Item/MetaHumanDefaultSkeletalMeshPipeline.h |
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| Color2 | FLinearColor | Item/MetaHumanDefaultSkeletalMeshPipeline.h |
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