| BakedMaterials |
TArray< FMetaHumanBakedMaterialProperties > |
The output materials that the baked textures should be set on |
MetaHumanDefaultEditorPipelineBase.h |
- EditAnywhere
- Category="Texture Baking"
|
| bGenerateTextureGraphInstanceAssets |
bool |
If this is enabled, the Texture Graph Instances and source textures for the bake will be generated as assets so that the user can inspect them and re-run the bake if they wish. |
MetaHumanDefaultEditorPipelineBase.h |
- EditAnywhere
- Category="Texture Baking"
|
| LODBakingUtilityClass |
TSubclassOf< ULODBakingUtility > |
The class responsible for baking the normals for use in higher LODs |
MetaHumanDefaultEditorPipelineBase.h |
- EditAnywhere
- Category="LOD Baking"
|
| TextureGraphs |
TArray< FMetaHumanTextureGraphOutputProperties > |
The Texture Graphs to use for baking |
MetaHumanDefaultEditorPipelineBase.h |
- EditAnywhere
- Category="Texture Baking"
|