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API > API/Plugins > API/Plugins/MetaHumanDefaultEditorPipeline
Base class for an Editor Utility Object that is capable of baking the Normals of a skeletal mesh into a texture
| Name | ULODBakingUtility |
| Type | class |
| Header File | /Engine/Plugins/MetaHuman/MetaHumanCharacter/Source/MetaHumanDefaultEditorPipeline/Public/MetaHumanDefaultEditorPipelineBase.h |
| Include Path | #include "MetaHumanDefaultEditorPipelineBase.h" |
Syntax
UCLASS (Abstract, Blueprintable)
class ULODBakingUtility : public UEditorUtilityObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UEditorUtilityObject → ULODBakingUtility
Implements Interfaces
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TArray< UTexture2D * > BakeTangentNormals
(
USkeletalMesh* InTarget, |
MetaHumanDefaultEditorPipelineBase.h |
|