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API > API/Plugins > API/Plugins/MetaHumanDefaultEditorPipeline
| Name | FMetaHumanGroomPipelineBuildInput |
| Type | struct |
| Header File | /Engine/Plugins/MetaHuman/MetaHumanCharacter/Source/MetaHumanDefaultEditorPipeline/Public/Item/MetaHumanGroomEditorPipeline.h |
| Include Path | #include "Item/MetaHumanGroomEditorPipeline.h" |
Syntax
USTRUCT ()
struct FMetaHumanGroomPipelineBuildInput
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BindingMeshes | TArray< TObjectPtr< USkeletalMesh > > | Item/MetaHumanGroomEditorPipeline.h | ||
| FaceLODs | TArray< int32 > | Item/MetaHumanGroomEditorPipeline.h |