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API > API/Plugins > API/Plugins/MetaHumanDefaultEditorPipeline
Used to store the original materials for a component while they're being overridden
| Name | FMetaHumanComponentMaterials |
| Type | struct |
| Header File | /Engine/Plugins/MetaHuman/MetaHumanCharacter/Source/MetaHumanDefaultEditorPipeline/Public/MetaHumanDefaultEditorPipelineActor.h |
| Include Path | #include "MetaHumanDefaultEditorPipelineActor.h" |
Syntax
USTRUCT ()
struct FMetaHumanComponentMaterials
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Materials | TArray< TObjectPtr< class UMaterialInterface > > | MetaHumanDefaultEditorPipelineActor.h | ||
| MeshComponent | TWeakObjectPtr< class UMeshComponent > | MetaHumanDefaultEditorPipelineActor.h |