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API > API/Plugins > API/Plugins/MetaHumanDefaultEditorPipeline
| Name | FMetaHumanBodyProperties |
| Type | struct |
| Header File | /Engine/Plugins/MetaHuman/MetaHumanCharacter/Source/MetaHumanDefaultEditorPipeline/Public/MetaHumanDefaultEditorPipelineBase.h |
| Include Path | #include "MetaHumanDefaultEditorPipelineBase.h" |
Syntax
USTRUCT ()
struct FMetaHumanBodyProperties
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BodyRigLogicUnpackProperties | FMetaHumanBodyRigLogicProperties | MetaHumanDefaultEditorPipelineBase.h |
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| bUnpackRigLogic | bool | MetaHumanDefaultEditorPipelineBase.h |
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| PostProcessAnimBp | TSoftClassPtr< UAnimInstance > | Override the PostProcess AnimBlueprint on the newly created body SkeletalMesh. | MetaHumanDefaultEditorPipelineBase.h |
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