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API > API/Plugins > API/Plugins/MetaHumanDefaultEditorPipeline
A preview actor that supports all features of the MetaHuman Default Character Pipeline
| Name | AMetaHumanDefaultEditorPipelineActor |
| Type | class |
| Header File | /Engine/Plugins/MetaHuman/MetaHumanCharacter/Source/MetaHumanDefaultEditorPipeline/Public/MetaHumanDefaultEditorPipelineActor.h |
| Include Path | #include "MetaHumanDefaultEditorPipelineActor.h" |
Syntax
UCLASS ()
class AMetaHumanDefaultEditorPipelineActor : public AMetaHumanCharacterEditorActor
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → AActor → AMetaHumanCharacterEditorActor → AMetaHumanDefaultEditorPipelineActor
Implements Interfaces
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
AMetaHumanDefaultEditorPipelineActor() |
MetaHumanDefaultEditorPipelineActor.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CurrentClothingState | EMetaHumanClothingVisibilityState | MetaHumanDefaultEditorPipelineActor.h | ||
| CurrentHairState | EMetaHumanHairVisibilityState | MetaHumanDefaultEditorPipelineActor.h | ||
| CurrentOverrideMaterial | TObjectPtr< UMaterialInterface > | MetaHumanDefaultEditorPipelineActor.h | ||
| SavedMaterials | TArray< FMetaHumanComponentMaterials > | MetaHumanDefaultEditorPipelineActor.h |
Functions
Public
Overridden from AMetaHumanCharacterEditorActor
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void InitializeMetaHumanCharacterEditorActor
(
TNotNull< const UMetaHumanCharacterInstance* > InCharacterInstance, |
MetaHumanDefaultEditorPipelineActor.h | ||
virtual void SetClothingVisibilityState
(
EMetaHumanClothingVisibilityState State, |
MetaHumanDefaultEditorPipelineActor.h | ||
virtual void SetHairVisibilityState
(
EMetaHumanHairVisibilityState State |
MetaHumanDefaultEditorPipelineActor.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void OnInstanceUpdated() |
MetaHumanDefaultEditorPipelineActor.h | ||
virtual void SetUseCardsOnGroomComponents
(
bool bInUseCards |
MetaHumanDefaultEditorPipelineActor.h |