Navigation
API > API/Plugins > API/Plugins/MetaHumanCoreTech
| Name | FMetaHumanCommonDataUtils |
| Type | struct |
| Header File | /Engine/Plugins/MetaHuman/MetaHumanCoreTechLib/Source/MetaHumanCoreTech/Public/MetaHumanCommonDataUtils.h |
| Include Path | #include "MetaHumanCommonDataUtils.h" |
Syntax
struct FMetaHumanCommonDataUtils
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FStringView GetAnimatorPluginFaceControlRigPath() |
Returns the path to common face control board control rig, stored in Animator plugin in long object path format | MetaHumanCommonDataUtils.h | |
static FStringView GetAnimatorPluginFacePostProcessABPPath() |
Returns the path to common face post-processing anim blueprint, stored in Animator plugin in long object path format | MetaHumanCommonDataUtils.h | |
static FStringView GetAnimatorPluginFaceSkeletonPath() |
Returns the path to common face skeleton, stored in Animator plugin in long object path format | MetaHumanCommonDataUtils.h | |
static FString GetArchetypeDNAPath
(
EMetaHumanImportDNAType InImportDNAType |
Returns a file system path to a dna file for specified import type | MetaHumanCommonDataUtils.h | |
static const FString GetBodyDNAFilesystemPath() |
Returns a constructed path to body DNA file | MetaHumanCommonDataUtils.h | |
static FStringView GetCharacterPluginBodyPostProcessABPPath() |
Returns the path to body post-processing anim blueprint, stored in Character plugin in long object path format | MetaHumanCommonDataUtils.h | |
static FStringView GetCharacterPluginBodySkeletonPath() |
Returns the path to body skeleton, stored in Character plugin in long object path format | MetaHumanCommonDataUtils.h | |
static FStringView GetCharacterPluginFaceControlRigPath() |
Returns the path to common face control board control rig, stored in Character plugin in long object path format | MetaHumanCommonDataUtils.h | |
static FStringView GetCharacterPluginFacePostProcessABPPath() |
Returns the path to common face post-processing anim blueprint, stored in Character plugin in long object path format | MetaHumanCommonDataUtils.h | |
static FStringView GetCharacterPluginFaceSkeletonPath() |
Returns the path to common face skeleton, stored in Character plugin in long object path format | MetaHumanCommonDataUtils.h | |
static const FString GetCombinedDNAFilesystemPath() |
Returns a constructed path to combined DNA file | MetaHumanCommonDataUtils.h | |
static TSoftObjectPtr< UObject > GetDefaultFaceControlRig
(
const FStringView InAssetPath |
Returns a soft object ptr to a UObject of UControlRigBlueprint retrieved from asset registry of a specified face control rig | MetaHumanCommonDataUtils.h | |
static const FString GetFaceDNAFilesystemPath() |
Returns a constructed path to face DNA file | MetaHumanCommonDataUtils.h | |
static void SetPostProcessAnimBP
(
TNotNull< class USkeletalMesh* > InSkelMesh, |
Sets the specified post-processing anim BP on a skeletal mesh taking into account UE/UEFN routes | MetaHumanCommonDataUtils.h |