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API > API/Plugins > API/Plugins/MetaHumanCharacterPalette > API/Plugins/MetaHumanCharacterPalette/UMetaHumanItemEditorPipeline
Description
Unpacks the assets contained in the built data for this item and any sub-items.
Calls the provided TryUnpackObjectDelegate to do the actual unpacking.
This base implementation should be good enough for most pipelines, but there is the option to override it if any assets need special handling.
| Name | TryUnpackItemAssets |
| Type | function |
| Header File | /Engine/Plugins/MetaHuman/MetaHumanCharacter/Source/MetaHumanCharacterPalette/Public/MetaHumanItemEditorPipeline.h |
| Include Path | #include "MetaHumanItemEditorPipeline.h" |
| Source | /Engine/Plugins/MetaHuman/MetaHumanCharacter/Source/MetaHumanCharacterPalette/Private/MetaHumanItemEditorPipeline.cpp |
virtual bool TryUnpackItemAssets
(
TNotNull< const UMetaHumanWardrobeItem * > WardrobeItem,
const FMetaHumanPaletteItemPath & BaseItemPath,
TMap < FMetaHumanPaletteItemPath , FMetaHumanPipelineBuiltData > & ItemBuiltData,
const FString & UnpackFolder,
const FTryUnpackObjectDelegate & TryUnpackObjectDelegate
) const