Navigation
API > API/Plugins > API/Plugins/MetaHumanCharacterPalette
| Name | UMetaHumanCharacterPaletteProjectSettings |
| Type | class |
| Header File | /Engine/Plugins/MetaHuman/MetaHumanCharacter/Source/MetaHumanCharacterPalette/Public/MetaHumanCharacterPaletteProjectSettings.h |
| Include Path | #include "MetaHumanCharacterPaletteProjectSettings.h" |
Syntax
UCLASS (Config=MetaHumanCharacter, defaultconfig)
class UMetaHumanCharacterPaletteProjectSettings : public UDeveloperSettings
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UDeveloperSettings → UMetaHumanCharacterPaletteProjectSettings
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UMetaHumanCharacterPaletteProjectSettings() |
MetaHumanCharacterPaletteProjectSettings.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| DefaultCharacterLegacyPipelines | TMap< EMetaHumanQualityLevel, TSoftClassPtr< class UMetaHumanCollectionPipeline > > | The default legacy MetaHuman Collection Pipelines that is used to build legacy Actor-based blueprints. | MetaHumanCharacterPaletteProjectSettings.h |
|
| DefaultCharacterPipelineClass | TSoftClassPtr< class UMetaHumanCollectionPipeline > | The default MetaHuman Collection Pipeline that will be used by new MetaHuman Characters and Collections | MetaHumanCharacterPaletteProjectSettings.h |
|
| DefaultCharacterUEFNPipelines | TMap< EMetaHumanQualityLevel, TSoftClassPtr< class UMetaHumanCollectionPipeline > > | MetaHumanCharacterPaletteProjectSettings.h |
|
Functions
Public
Overridden from UDeveloperSettings
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FName GetCategoryName() |
MetaHumanCharacterPaletteProjectSettings.h | ||
virtual FText GetSectionDescription() |
MetaHumanCharacterPaletteProjectSettings.h | ||
virtual FName GetSectionName() |
MetaHumanCharacterPaletteProjectSettings.h | ||
virtual FText GetSectionText() |
MetaHumanCharacterPaletteProjectSettings.h |