Navigation
API > API/Plugins > API/Plugins/MetaHumanCharacterPalette
The result of assembling a Character Instance using a Collection.
| Name | FMetaHumanAssemblyOutput |
| Type | struct |
| Header File | /Engine/Plugins/MetaHuman/MetaHumanCharacter/Source/MetaHumanCharacterPalette/Public/MetaHumanCharacterPipeline.h |
| Include Path | #include "MetaHumanCharacterPipeline.h" |
Syntax
USTRUCT ()
struct FMetaHumanAssemblyOutput
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| InstanceParameters | TMap< FMetaHumanPaletteItemPath, FMetaHumanInstanceParameterOutput > | The Instance Parameters that are available to set on this assembly and their default values. | MetaHumanCharacterPipeline.h | |
| Metadata | TArray< FMetaHumanGeneratedAssetMetadata > | An array of every asset generated for this assembly | MetaHumanCharacterPipeline.h | |
| PipelineAssemblyOutput | FInstancedStruct | The main data produced by the pipeline. | MetaHumanCharacterPipeline.h |