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API > API/Plugins > API/Plugins/MetaHumanCharacterEditor > API/Plugins/MetaHumanCharacterEditor/UMetaHumanCharacterValidationCon-
Utility to scope a report making sure its closed on the end of a scope.
| Name | FScopedReport |
| Type | struct |
| Header File | /Engine/Plugins/MetaHuman/MetaHumanCharacter/Source/MetaHumanCharacterEditor/Public/Verification/MetaHumanCharacterValidation.h |
| Include Path | #include "Verification/MetaHumanCharacterValidation.h" |
Syntax
struct FScopedReport
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FScopedReport
(
const UMetaHumanCharacterValidationContext::FBeginReportParams& InParams |
Verification/MetaHumanCharacterValidation.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FScopedReport() |
Verification/MetaHumanCharacterValidation.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Context | TStrongObjectPtr< UMetaHumanCharacterValidationContext > | Verification/MetaHumanCharacterValidation.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Cancel() |
Verification/MetaHumanCharacterValidation.h |