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API > API/Plugins > API/Plugins/MetaHumanCharacterEditor
Class that does the thumbnail rendering. It contains a reference to the MetaHumanCharacter scene which will be spawned for the thumbnail renderer.
| Name | UMetaHumanCharacterThumbnailRenderer |
| Type | class |
| Header File | /Engine/Plugins/MetaHuman/MetaHumanCharacter/Source/MetaHumanCharacterEditor/Public/MetaHumanCharacterThumbnailRenderer.h |
| Include Path | #include "MetaHumanCharacterThumbnailRenderer.h" |
Syntax
UCLASS (MinimalAPI)
class UMetaHumanCharacterThumbnailRenderer : public UDefaultSizedThumbnailRenderer
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UThumbnailRenderer → UDefaultSizedThumbnailRenderer → UMetaHumanCharacterThumbnailRenderer
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UMetaHumanCharacterThumbnailRenderer() |
MetaHumanCharacterThumbnailRenderer.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CameraPosition | EMetaHumanCharacterThumbnailCameraPosition | Specifies the camera to be used for the next thumbnail capture | MetaHumanCharacterThumbnailRenderer.h |
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ThumbnailScene | TUniquePtr< FMetaHumanCharacterThumbnailScene > | Scene that we're rendering | MetaHumanCharacterThumbnailRenderer.h |
Functions
Public
Overridden from UThumbnailRenderer
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool CanVisualizeAsset
(
UObject* InObject |
MetaHumanCharacterThumbnailRenderer.h | ||
virtual void Draw
(
UObject* InObject, |
MetaHumanCharacterThumbnailRenderer.h | ||
virtual EThumbnailRenderFrequency GetThumbnailRenderFrequency
(
UObject* Object |
MetaHumanCharacterThumbnailRenderer.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void BeginDestroy() |
MetaHumanCharacterThumbnailRenderer.h |