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API > API/Plugins > API/Plugins/MetaHumanCharacterEditor > API/Plugins/MetaHumanCharacterEditor/UMetaHumanCharacterEditorSubsyst-
Description
Updates the Face Mesh of the Character using state stored in the actor and the given vertices and vertex normals This function does not evaluate the model and purely updates the skeletal mesh. It is the caller responsibility to call Evaluate and obtain the vertices and normals to pass to this function.
| Name | UpdateFaceMeshInternal |
| Type | function |
| Header File | /Engine/Plugins/MetaHuman/MetaHumanCharacter/Source/MetaHumanCharacterEditor/Public/MetaHumanCharacterEditorSubsystem.h |
| Include Path | #include "MetaHumanCharacterEditorSubsystem.h" |
| Source | /Engine/Plugins/MetaHuman/MetaHumanCharacter/Source/MetaHumanCharacterEditor/Private/MetaHumanCharacterEditorSubsystem.cpp |
static void UpdateFaceMeshInternal
(
TSharedRef < FMetaHumanCharacterEditorData > InCharacterData,
const FMetaHumanRigEvaluatedState & InVerticesAndNormals,
ELodUpdateOption InUpdateOption
)