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API > API/Plugins > API/Plugins/MetaHumanCharacterEditor > API/Plugins/MetaHumanCharacterEditor/UMetaHumanCharacterEditorSubsyst-
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool TryGetCharacterPreviewAssets
(
TNotNull< const UMetaHumanCharacter* > InCharacter, |
Fetches editor-owned assets needed for the preview build, such as the meshes being actively edited by the Character asset editor. | MetaHumanCharacterEditorSubsystem.h | |
bool TryGetCharacterPreviewAssets
(
TNotNull< const UMetaHumanCharacter* > InCharacter, |
MetaHumanCharacterEditorSubsystem.h |
TryGetCharacterPreviewAssets(TNotNull< const UMetaHumanCharacter * >, FMetaHumanCharacterPreviewAssets &)
Description
Fetches editor-owned assets needed for the preview build, such as the meshes being actively edited by the Character asset editor.
These assets are still owned by the editor and must NOT be modified by callers of this function.
| Name | TryGetCharacterPreviewAssets |
| Type | function |
| Header File | /Engine/Plugins/MetaHuman/MetaHumanCharacter/Source/MetaHumanCharacterEditor/Public/MetaHumanCharacterEditorSubsystem.h |
| Include Path | #include "MetaHumanCharacterEditorSubsystem.h" |
| Source | /Engine/Plugins/MetaHuman/MetaHumanCharacter/Source/MetaHumanCharacterEditor/Private/MetaHumanCharacterEditorSubsystem.cpp |
bool TryGetCharacterPreviewAssets
(
TNotNull< const UMetaHumanCharacter * > InCharacter,
FMetaHumanCharacterPreviewAssets & OutPreviewAssets
)
TryGetCharacterPreviewAssets(TNotNull< const UMetaHumanCharacter * >, const FMetaHumanCharacterPreviewAssetOptions &, FMetaHumanCharacterPreviewAssets &)
| Name | TryGetCharacterPreviewAssets |
| Type | function |
| Header File | /Engine/Plugins/MetaHuman/MetaHumanCharacter/Source/MetaHumanCharacterEditor/Public/MetaHumanCharacterEditorSubsystem.h |
| Include Path | #include "MetaHumanCharacterEditorSubsystem.h" |
| Source | /Engine/Plugins/MetaHuman/MetaHumanCharacter/Source/MetaHumanCharacterEditor/Private/MetaHumanCharacterEditorSubsystem.cpp |
bool TryGetCharacterPreviewAssets
(
TNotNull< const UMetaHumanCharacter * > InCharacter,
const FMetaHumanCharacterPreviewAssetOptions & InOptions,
FMetaHumanCharacterPreviewAssets & OutPreviewAssets
)