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API > API/Plugins > API/Plugins/MetaHumanCharacterEditor > API/Plugins/MetaHumanCharacterEditor/UMetaHumanCharacterEditorSubsyst-
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool TryGenerateCharacterAssets
(
TNotNull< const UMetaHumanCharacter* > InCharacter, |
Build and Export Generates assets, such as meshes and textures, so that other code systems can render the Character. | MetaHumanCharacterEditorSubsystem.h | |
bool TryGenerateCharacterAssets
(
TNotNull< const UMetaHumanCharacter* > InCharacter, |
MetaHumanCharacterEditorSubsystem.h |
TryGenerateCharacterAssets(TNotNull< const UMetaHumanCharacter >, UObject , FMetaHumanCharacterGeneratedAssets &)
Description
Build and Export Generates assets, such as meshes and textures, so that other code systems can render the Character.
All generated objects must have the provided InOuterForGeneratedAssets as their Outer, and be added to the Metadata array on OutGeneratedAssets. If InOuterForGeneratedAssets is nullptr, the Transient Package will be used as an Outer.
If asset generation fails, the function will return false and OutGeneratedAssets will be empty. Some assets may have been generated but they will not be referenced from OutGeneratedAssets.
| Name | TryGenerateCharacterAssets |
| Type | function |
| Header File | /Engine/Plugins/MetaHuman/MetaHumanCharacter/Source/MetaHumanCharacterEditor/Public/MetaHumanCharacterEditorSubsystem.h |
| Include Path | #include "MetaHumanCharacterEditorSubsystem.h" |
| Source | /Engine/Plugins/MetaHuman/MetaHumanCharacter/Source/MetaHumanCharacterEditor/Private/MetaHumanCharacterEditorSubsystem.cpp |
bool TryGenerateCharacterAssets
(
TNotNull< const UMetaHumanCharacter * > InCharacter,
UObject * InOuterForGeneratedAssets,
FMetaHumanCharacterGeneratedAssets & OutGeneratedAssets
)
TryGenerateCharacterAssets(TNotNull< const UMetaHumanCharacter >, UObject , const FMetaHumanCharacterGeneratedAssetOptions &, FMetaHumanCharacterGeneratedAssets &)
| Name | TryGenerateCharacterAssets |
| Type | function |
| Header File | /Engine/Plugins/MetaHuman/MetaHumanCharacter/Source/MetaHumanCharacterEditor/Public/MetaHumanCharacterEditorSubsystem.h |
| Include Path | #include "MetaHumanCharacterEditorSubsystem.h" |
| Source | /Engine/Plugins/MetaHuman/MetaHumanCharacter/Source/MetaHumanCharacterEditor/Private/MetaHumanCharacterEditorSubsystem.cpp |
bool TryGenerateCharacterAssets
(
TNotNull< const UMetaHumanCharacter * > InCharacter,
UObject * InOuterForGeneratedAssets,
const FMetaHumanCharacterGeneratedAssetOptions & InOptions,
FMetaHumanCharacterGeneratedAssets & OutGeneratedAssets
)