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API > API/Plugins > API/Plugins/MetaHumanCharacterEditor > API/Plugins/MetaHumanCharacterEditor/UMetaHumanCharacterEditorSubsyst-
Description
Create invisible driving actor. The invisible driving actor is used to play preview animations on the archetype skeletal meshes for which our animations have been recorded for. This is needed for retargeting. We use the invisible driving actor to drive the pose in the right proportions and then retarget it onto the preview MetaHuman. This avoids artefacts from inline retargeting while we can leave the MH Blueprint like it is. Curves will be propagated over as well.
| Name | CreateMetaHumanInvisibleDrivingActor |
| Type | function |
| Header File | /Engine/Plugins/MetaHuman/MetaHumanCharacter/Source/MetaHumanCharacterEditor/Public/MetaHumanCharacterEditorSubsystem.h |
| Include Path | #include "MetaHumanCharacterEditorSubsystem.h" |
| Source | /Engine/Plugins/MetaHuman/MetaHumanCharacter/Source/MetaHumanCharacterEditor/Private/MetaHumanCharacterEditorSubsystem.cpp |
void CreateMetaHumanInvisibleDrivingActor
(
TNotNull< const UMetaHumanCharacter * > InCharacter,
TScriptInterface < IMetaHumanCharacterEditorActorInterface > InEditorActorInterface,
TNotNull< class UWorld * > InWorld
)