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API > API/Plugins > API/Plugins/MetaHumanCharacterEditor > API/Plugins/MetaHumanCharacterEditor/UMetaHumanCharacterEditorSubsyst-
Description
Commits the Body DNA into the Character asset in order to be serialized when the asset is saved, Sets the Character as having a fixed body type with bFixedBodyType. Fixed types import the mesh from DNA via interchange
| Name | CommitBodyDNA |
| Type | function |
| Header File | /Engine/Plugins/MetaHuman/MetaHumanCharacter/Source/MetaHumanCharacterEditor/Public/MetaHumanCharacterEditorSubsystem.h |
| Include Path | #include "MetaHumanCharacterEditorSubsystem.h" |
| Source | /Engine/Plugins/MetaHuman/MetaHumanCharacter/Source/MetaHumanCharacterEditor/Private/MetaHumanCharacterEditorSubsystem.cpp |
void CommitBodyDNA
(
TNotNull< UMetaHumanCharacter * > InMetaHumanCharacter,
TSharedRef < class IDNAReader > InBodyDNAReader,
bool bFixedBodyType
)