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API > API/Plugins > API/Plugins/MetaHumanCharacterEditor > API/Plugins/MetaHumanCharacterEditor/UMetaHumanCharacterEditorSubsyst-
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool CanBuildMetaHuman
(
TNotNull< const UMetaHumanCharacter* > InCharacter, |
Checks if MetaHuman character is ready for building. | MetaHumanCharacterEditorSubsystem.h | |
bool CanBuildMetaHuman
(
const UMetaHumanCharacter* InCharacter, |
Checks if MetaHuman character is ready for assembly. | MetaHumanCharacterEditorSubsystem.h |
|
CanBuildMetaHuman(TNotNull< const UMetaHumanCharacter * >, FText &)
Description
Checks if MetaHuman character is ready for building. If the character cannot be built, outputs the error message describing the reason why.
| Name | CanBuildMetaHuman |
| Type | function |
| Header File | /Engine/Plugins/MetaHuman/MetaHumanCharacter/Source/MetaHumanCharacterEditor/Public/MetaHumanCharacterEditorSubsystem.h |
| Include Path | #include "MetaHumanCharacterEditorSubsystem.h" |
| Source | /Engine/Plugins/MetaHuman/MetaHumanCharacter/Source/MetaHumanCharacterEditor/Private/MetaHumanCharacterEditorSubsystem.cpp |
bool CanBuildMetaHuman
(
TNotNull< const UMetaHumanCharacter * > InCharacter,
FText & OutErrorMessage
)
CanBuildMetaHuman(const UMetaHumanCharacter *, bool)
Description
If the character is not ready a message with the reason why can be printed in the logs using bInLogError.
| Name | CanBuildMetaHuman |
| Type | function |
| Header File | /Engine/Plugins/MetaHuman/MetaHumanCharacter/Source/MetaHumanCharacterEditor/Public/MetaHumanCharacterEditorSubsystem.h |
| Include Path | #include "MetaHumanCharacterEditorSubsystem.h" |
| Source | /Engine/Plugins/MetaHuman/MetaHumanCharacter/Source/MetaHumanCharacterEditor/Private/MetaHumanCharacterEditorSubsystem.cpp |
UFUNCTION (BlueprintCallable, Category="Assembly")
bool CanBuildMetaHuman
(
const UMetaHumanCharacter * InCharacter,
bool bInLogError
)
true if the character can be built and false otherwise
Parameters
| Name | Remarks |
|---|---|
| InCharacter | The character to verify |
| bInLogError | Set to log an error message if the character can't be built |