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API > API/Plugins > API/Plugins/MetaHumanCharacterEditor > API/Plugins/MetaHumanCharacterEditor/UMetaHumanCharacterEditorSubsyst-
Description
Which type of assembly and configuration options can be set using InParams
| Name | BuildMetaHuman |
| Type | function |
| Header File | /Engine/Plugins/MetaHuman/MetaHumanCharacter/Source/MetaHumanCharacterEditor/Public/MetaHumanCharacterEditorSubsystem.h |
| Include Path | #include "MetaHumanCharacterEditorSubsystem.h" |
| Source | /Engine/Plugins/MetaHuman/MetaHumanCharacter/Source/MetaHumanCharacterEditor/Private/MetaHumanCharacterEditorSubsystem.cpp |
UFUNCTION (BlueprintCallable, Category="Assembly")
void BuildMetaHuman
(
UMetaHumanCharacter * InCharacter,
const FMetaHumanCharacterEditorBuildParameters & InParams
)
Parameters
| Name | Remarks |
|---|---|
| InCharacter | The character to be assembled. The character must be opened for edit or the build will fail |
| InParams | Parameter that determine which type of build to make |