Navigation
API > API/Plugins > API/Plugins/MetaHumanCharacterEditor > API/Plugins/MetaHumanCharacterEditor/UMetaHumanCharacterEditorSubsyst-
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void ApplyMakeupSettings
(
TNotNull< UMetaHumanCharacter* > InCharacter, |
Makeup editing Updates the editing state of the Character with the given makeup settings | MetaHumanCharacterEditorSubsystem.h | |
static void ApplyMakeupSettings
(
TSharedRef< FMetaHumanCharacterEditorData > InCharacterData, |
Utility function to apply the makeup settings in the character data and update the face material with the makeup settings. | MetaHumanCharacterEditorSubsystem.h |
ApplyMakeupSettings(TNotNull< UMetaHumanCharacter * >, const FMetaHumanCharacterMakeupSettings &)
Description
Makeup editing Updates the editing state of the Character with the given makeup settings
| Name | ApplyMakeupSettings |
| Type | function |
| Header File | /Engine/Plugins/MetaHuman/MetaHumanCharacter/Source/MetaHumanCharacterEditor/Public/MetaHumanCharacterEditorSubsystem.h |
| Include Path | #include "MetaHumanCharacterEditorSubsystem.h" |
| Source | /Engine/Plugins/MetaHuman/MetaHumanCharacter/Source/MetaHumanCharacterEditor/Private/MetaHumanCharacterEditorSubsystem.cpp |
void ApplyMakeupSettings
(
TNotNull< UMetaHumanCharacter * > InCharacter,
const FMetaHumanCharacterMakeupSettings & InMakeupSettings
) const
ApplyMakeupSettings(TSharedRef< FMetaHumanCharacterEditorData >, const FMetaHumanCharacterMakeupSettings &, bool)
Description
Utility function to apply the makeup settings in the character data and update the face material with the makeup settings.
| Name | ApplyMakeupSettings |
| Type | function |
| Header File | /Engine/Plugins/MetaHuman/MetaHumanCharacter/Source/MetaHumanCharacterEditor/Public/MetaHumanCharacterEditorSubsystem.h |
| Include Path | #include "MetaHumanCharacterEditorSubsystem.h" |
| Source | /Engine/Plugins/MetaHuman/MetaHumanCharacter/Source/MetaHumanCharacterEditor/Private/MetaHumanCharacterEditorSubsystem.cpp |
static void ApplyMakeupSettings
(
TSharedRef < FMetaHumanCharacterEditorData > InCharacterData,
const FMetaHumanCharacterMakeupSettings & InMakeupSettings,
bool bInWithVTSupport
)
Parameters
| Name | Remarks |
|---|---|
| InCharacterData | Character Editor Data containing the materials to be updated |
| InMakeupSettings | The makeup settings to apply to the materials |
| bInWithVTSupport | Whether or not load virtual textures for slots that support it |