Navigation
API > API/Plugins > API/Plugins/MetaHumanCharacterEditor > API/Plugins/MetaHumanCharacterEditor/UMetaHumanCharacterEditorSubsyst-
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void ApplyFaceState
(
TNotNull< const UMetaHumanCharacter* > InCharacter, |
Face sculpting and editing Applies the given state in the MetaHuman Character Actors registered against the character. | MetaHumanCharacterEditorSubsystem.h | |
static void ApplyFaceState
(
TSharedRef< FMetaHumanCharacterEditorData > InCharacterData, |
Sets the given face state on the Character Data. | MetaHumanCharacterEditorSubsystem.h |
ApplyFaceState(TNotNull< const UMetaHumanCharacter * >, TSharedRef< const FMetaHumanCharacterIdentity::FState >)
Description
Face sculpting and editing Applies the given state in the MetaHuman Character Actors registered against the character.
| Name | ApplyFaceState |
| Type | function |
| Header File | /Engine/Plugins/MetaHuman/MetaHumanCharacter/Source/MetaHumanCharacterEditor/Public/MetaHumanCharacterEditorSubsystem.h |
| Include Path | #include "MetaHumanCharacterEditorSubsystem.h" |
| Source | /Engine/Plugins/MetaHuman/MetaHumanCharacter/Source/MetaHumanCharacterEditor/Private/MetaHumanCharacterEditorSubsystem.cpp |
void ApplyFaceState
(
TNotNull< const UMetaHumanCharacter * > InCharacter,
TSharedRef < const FMetaHumanCharacterIdentity::FState > InState
)
ApplyFaceState(TSharedRef< FMetaHumanCharacterEditorData >, TSharedRef< FMetaHumanCharacterIdentity::FState >)
Description
Sets the given face state on the Character Data.
Note that this function takes ownership of InState, unlike the public overload that takes a copy of it.
| Name | ApplyFaceState |
| Type | function |
| Header File | /Engine/Plugins/MetaHuman/MetaHumanCharacter/Source/MetaHumanCharacterEditor/Public/MetaHumanCharacterEditorSubsystem.h |
| Include Path | #include "MetaHumanCharacterEditorSubsystem.h" |
| Source | /Engine/Plugins/MetaHuman/MetaHumanCharacter/Source/MetaHumanCharacterEditor/Private/MetaHumanCharacterEditorSubsystem.cpp |
static void ApplyFaceState
(
TSharedRef < FMetaHumanCharacterEditorData > InCharacterData,
TSharedRef < FMetaHumanCharacterIdentity::FState > InState
)