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API > API/Plugins > API/Plugins/MetaHumanCharacterEditor > API/Plugins/MetaHumanCharacterEditor/UMetaHumanCharacterEditorSubsyst-
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void ApplyEyesSettings
(
TNotNull< UMetaHumanCharacter* > InCharacter, |
Eyes editing Updates the editing state of the Character with the given eyes settings | MetaHumanCharacterEditorSubsystem.h | |
static void ApplyEyesSettings
(
TSharedRef< FMetaHumanCharacterEditorData > InCharacterData, |
Utility function to apply the eyes settings in the character data and update the eyes material with the eyes settings | MetaHumanCharacterEditorSubsystem.h |
ApplyEyesSettings(TNotNull< UMetaHumanCharacter * >, const FMetaHumanCharacterEyesSettings &)
Description
Eyes editing Updates the editing state of the Character with the given eyes settings
| Name | ApplyEyesSettings |
| Type | function |
| Header File | /Engine/Plugins/MetaHuman/MetaHumanCharacter/Source/MetaHumanCharacterEditor/Public/MetaHumanCharacterEditorSubsystem.h |
| Include Path | #include "MetaHumanCharacterEditorSubsystem.h" |
| Source | /Engine/Plugins/MetaHuman/MetaHumanCharacter/Source/MetaHumanCharacterEditor/Private/MetaHumanCharacterEditorSubsystem.cpp |
void ApplyEyesSettings
(
TNotNull< UMetaHumanCharacter * > InCharacter,
const FMetaHumanCharacterEyesSettings & InEyesSettings
) const
ApplyEyesSettings(TSharedRef< FMetaHumanCharacterEditorData >, const FMetaHumanCharacterEyesSettings &)
Description
Utility function to apply the eyes settings in the character data and update the eyes material with the eyes settings
| Name | ApplyEyesSettings |
| Type | function |
| Header File | /Engine/Plugins/MetaHuman/MetaHumanCharacter/Source/MetaHumanCharacterEditor/Public/MetaHumanCharacterEditorSubsystem.h |
| Include Path | #include "MetaHumanCharacterEditorSubsystem.h" |
| Source | /Engine/Plugins/MetaHuman/MetaHumanCharacter/Source/MetaHumanCharacterEditor/Private/MetaHumanCharacterEditorSubsystem.cpp |
static void ApplyEyesSettings
(
TSharedRef < FMetaHumanCharacterEditorData > InCharacterData,
const FMetaHumanCharacterEyesSettings & InEyesSettings
)