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API > API/Plugins > API/Plugins/MetaHumanCharacterEditor > API/Plugins/MetaHumanCharacterEditor/UMetaHumanCharacterEditorSubsyst-
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void ApplyBodyState
(
TNotNull< const UMetaHumanCharacter* > InCharacter, |
Applies the given custom body state to MetaHuman Character Actors registered against the character. | MetaHumanCharacterEditorSubsystem.h | |
static void ApplyBodyState
(
TSharedRef< FMetaHumanCharacterEditorData > InCharacterData, |
MetaHumanCharacterEditorSubsystem.h |
ApplyBodyState(TNotNull< const UMetaHumanCharacter * >, TSharedRef< const FMetaHumanCharacterBodyIdentity::FState >, EBodyMeshUpdateMode)
Description
Applies the given custom body state to MetaHuman Character Actors registered against the character. Evaluates the state and updates the body mesh, updates the character's body mesh state using the state stored in the character
The subsystem takes a copy of the passed-in state and uses the copy, so InState will not be modified.
| Name | ApplyBodyState |
| Type | function |
| Header File | /Engine/Plugins/MetaHuman/MetaHumanCharacter/Source/MetaHumanCharacterEditor/Public/MetaHumanCharacterEditorSubsystem.h |
| Include Path | #include "MetaHumanCharacterEditorSubsystem.h" |
| Source | /Engine/Plugins/MetaHuman/MetaHumanCharacter/Source/MetaHumanCharacterEditor/Private/MetaHumanCharacterEditorSubsystem.cpp |
void ApplyBodyState
(
TNotNull< const UMetaHumanCharacter * > InCharacter,
TSharedRef < const FMetaHumanCharacterBodyIdentity::FState > InState,
EBodyMeshUpdateMode InUpdateMode
)
ApplyBodyState(TSharedRef< FMetaHumanCharacterEditorData >, TSharedRef< FMetaHumanCharacterBodyIdentity::FState >, EBodyMeshUpdateMode)
| Name | ApplyBodyState |
| Type | function |
| Header File | /Engine/Plugins/MetaHuman/MetaHumanCharacter/Source/MetaHumanCharacterEditor/Public/MetaHumanCharacterEditorSubsystem.h |
| Include Path | #include "MetaHumanCharacterEditorSubsystem.h" |
| Source | /Engine/Plugins/MetaHuman/MetaHumanCharacter/Source/MetaHumanCharacterEditor/Private/MetaHumanCharacterEditorSubsystem.cpp |
static void ApplyBodyState
(
TSharedRef < FMetaHumanCharacterEditorData > InCharacterData,
TSharedRef < FMetaHumanCharacterBodyIdentity::FState > InState,
EBodyMeshUpdateMode InUpdateMode
)