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API > API/Plugins > API/Plugins/MetaHumanCharacterEditor
The set of assets needed for the preview build.
Importantly, these assets belong to the editor subsystem and must not be modified by the preview build.
| Name | FMetaHumanCharacterPreviewAssets |
| Type | struct |
| Header File | /Engine/Plugins/MetaHuman/MetaHumanCharacter/Source/MetaHumanCharacterEditor/Public/MetaHumanCharacterEditorSubsystem.h |
| Include Path | #include "MetaHumanCharacterEditorSubsystem.h" |
Syntax
USTRUCT ()
struct FMetaHumanCharacterPreviewAssets
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BodyMeasurements | TMap< FString, float > | MetaHumanCharacterEditorSubsystem.h | ||
| BodyMesh | TObjectPtr< USkeletalMesh > | MetaHumanCharacterEditorSubsystem.h | ||
| FaceMesh | TObjectPtr< USkeletalMesh > | MetaHumanCharacterEditorSubsystem.h | ||
| MergedHeadAndBodyMesh | TObjectPtr< USkeletalMesh > | MetaHumanCharacterEditorSubsystem.h |